Build 0.1.3 patch notes
Internal build 0.1.3: day-night water levels, a first HUD, save slots and a long list of fixes. Known issues included, as always.

Internal build 0.1.3 went out to testers this week. It is the first build with a full day cycle and the first one we would let a stranger play for more than ten minutes.
Added
- Water level now follows the day cycle. Low tide at dawn, high tide two hours after dusk.
- First HUD pass: map, stamina, warmth and an eight-slot inventory.
- Three save slots. Saving happens only at the stilt house.
- Placeholder audio for reeds, water and footsteps on wet wood.

Changed
- Reed fields are spawned from
ReedFieldvolumes instead of hand-placed prefabs. - Boat drag increased by 15 percent in dense reeds.
- The north-east island sits half a metre lower (see devlog #1).
Fixed
- Crash on load when a save contained a raft with zero planks.
- Stilts could be placed inside each other, producing a very tall and very illegal house.
- The moon rendered in front of the reeds at certain angles.
Known issues
| Issue | Status |
|---|---|
| Warmth drains while standing still on the platform | Investigating |
| Map does not rotate with the boat | By design, for now |
| Audio occlusion ignores the house walls | Planned for 0.1.4 |
Build numbers are cheap. We will keep shipping them as long as each one is playable.
Keep reading
Related posts
SWAMP devlog #1 — carving the first bog
The first region of SWAMP started as a rectangle of water. Three weeks later it has islands, a survey path and a reason to be scared of the north edge. Here is how we got there.
Welcome to the studio
Gonna Leak Studio is a very small team making games about strange places. This is where the work gets documented: design notes, code, art tests and the mistakes that come with them.


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